Jungle Warfare Training
Once Japan knew in mid-1941 that war with Britain was inevitable, the capture of Singapore was planned. This was to be achieved by a landward advance down the Malayan peninsula. With this in mind, the Japanese went about preparing their troops for jungle warfare, and special camps were set up on Hainan Island to acclimatise troops to jungle humidity and temperatures, as well as the unique and brutal psychological conditions associated with staying for long periods in the jungle.
By the time war came in December 1941, the Japanese were ready for the fighting and had absorbed many lessons from the Hainan Island camps. In contrast, many of the newly recruited British and Australian soldiers sent to Malaya to oppose them were unprepared for the jungle conditions, resulting in poor combat effectiveness and low morale.
References:
Sinister Twilight, Noel Barber, 1968
The War Against Japan Vol.1, Maj-General S Woodburn Kirby, 1957
On the Psychology of Military Incompetence, Norman Dixon, 1976
History of the Second World War, B.H. Liddell Hart, 1971
The Fall of Singapore, Justin Corfield and Robin Corfield, 2012
By the time war came in December 1941, the Japanese were ready for the fighting and had absorbed many lessons from the Hainan Island camps. In contrast, many of the newly recruited British and Australian soldiers sent to Malaya to oppose them were unprepared for the jungle conditions, resulting in poor combat effectiveness and low morale.
References:
Sinister Twilight, Noel Barber, 1968
The War Against Japan Vol.1, Maj-General S Woodburn Kirby, 1957
On the Psychology of Military Incompetence, Norman Dixon, 1976
History of the Second World War, B.H. Liddell Hart, 1971
The Fall of Singapore, Justin Corfield and Robin Corfield, 2012
Card: Japanese
Supply cost: 4
Game effect: When played, the strength of one Japanese Infantry Battalion (strength 8), Infantry Company (Strength 7) or Conscript Platoon (strength 6) is increased by two (+2) for a single attack. Thus an Infantry Battalion becomes strength 10, an Infantry Company becomes strength 9 and a Conscript Platoon becomes strength 8. For one attack only. This card can be played regardless whether the Commonwealth player initiated the attack or the Japanese player initiated it. In both cases, the card can be played AFTER the Commonwealth unit is revealed to the Japanese player. In other words, the Japanese player can look at the Commonwealth unit involved in the attack BEFORE deciding whether to use this card.
Supply cost: 4
Game effect: When played, the strength of one Japanese Infantry Battalion (strength 8), Infantry Company (Strength 7) or Conscript Platoon (strength 6) is increased by two (+2) for a single attack. Thus an Infantry Battalion becomes strength 10, an Infantry Company becomes strength 9 and a Conscript Platoon becomes strength 8. For one attack only. This card can be played regardless whether the Commonwealth player initiated the attack or the Japanese player initiated it. In both cases, the card can be played AFTER the Commonwealth unit is revealed to the Japanese player. In other words, the Japanese player can look at the Commonwealth unit involved in the attack BEFORE deciding whether to use this card.