Infiltration Tactics
Japanese forces made heavy use of infiltration tactics during the Malaya campaign, constantly sending small units of men into gaps between enemy formations, particularly at night or using difficult jungle trails. These soldiers would appear suddenly behind enemy lines and create confusion and panic, as well as occasionally causing great damage to Commonwealth forces. The main result was to damage the morale of Commonwealth troops, who constantly feared being surrounded and cut off from friendly forces, and imagined that Japanese soldiers were everywhere at once. Many Commonwealth units retreated at the slightest provocation because of this constant wearing down of morale and nerves.
References:
Sinister Twilight, Noel Barber, 1968
The War Against Japan Vol.1, Maj-General S Woodburn Kirby, 1957
On the Psychology of Military Incompetence, Norman Dixon, 1976
History of the Second World War, B.H. Liddell Hart, 1971
The Fall of Singapore, Justin Corfield and Robin Corfield, 2012
References:
Sinister Twilight, Noel Barber, 1968
The War Against Japan Vol.1, Maj-General S Woodburn Kirby, 1957
On the Psychology of Military Incompetence, Norman Dixon, 1976
History of the Second World War, B.H. Liddell Hart, 1971
The Fall of Singapore, Justin Corfield and Robin Corfield, 2012
Card: Japanese
Supply cost: 3
Game effect: When played, the strength of one Japanese Infantry Battalion (strength 8), Infantry Company (Strength 7) or Conscript Platoon (strength 6) is increased by one (+1) for a single attack. Thus an Infantry Battalion becomes strength 9, an Infantry Company becomes strength 8 and a Conscript Platoon becomes strength 7. For one attack only. This card can be played regardless whether the Japanese player initiated the attack or the Commonwealth player initiated it. In both cases, the card can be played AFTER the Commonwealth unit is revealed to the Japanese player. In other words, the Japanese player can look at the Commonwealth unit involved in the attack BEFORE deciding whether to use this card.
Supply cost: 3
Game effect: When played, the strength of one Japanese Infantry Battalion (strength 8), Infantry Company (Strength 7) or Conscript Platoon (strength 6) is increased by one (+1) for a single attack. Thus an Infantry Battalion becomes strength 9, an Infantry Company becomes strength 8 and a Conscript Platoon becomes strength 7. For one attack only. This card can be played regardless whether the Japanese player initiated the attack or the Commonwealth player initiated it. In both cases, the card can be played AFTER the Commonwealth unit is revealed to the Japanese player. In other words, the Japanese player can look at the Commonwealth unit involved in the attack BEFORE deciding whether to use this card.